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Author Topic: Test Mod: Half Massed  (Read 1321 times)

kykem123

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Re: Test Mod: Half Massed
« Reply #30 on: October 12, 2007, 04:58:41 AM »
i wouldnt mind the half mass if you made reclaiming a heck of a lot easier.
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Recon

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Re: Test Mod: Half Massed
« Reply #31 on: October 12, 2007, 05:03:16 PM »
Easier than clicking an engineer and then alt-clicking on the ground right next to it?

I suppose they could be scripted to watch your economy and if you're low on mass and there is stuff nearby to reclaim and they were idle anyways, they could be given the order to reclaim automatically.
Not sure how to do that but its worth looking into.
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kykem123

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Re: Test Mod: Half Massed
« Reply #32 on: October 13, 2007, 02:49:31 AM »
i find it alot of micro sometimes i try the patrol thing but that doesnt work sometimes. i think something like the area commands mod implemented just for the reclaim would be something i would like.
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Gray

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Re: Test Mod: Half Massed
« Reply #33 on: December 07, 2007, 09:16:48 PM »
As interesting as this mod sounds...

This mod screams will make maps with lots of rocks a case of "micro your engies more so you can uberPIMP your econ faster" more than anything else.

Please remove the boost to rocks, IMO it ruins this mod completely.  They are already worth more unmodified because of how MEXs and what not make less, so why make them worth so much more and thus even more important?  Having to waste micro on reclaiming outside of wreckage is just wrong IMO.
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admiralzeech

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Re: Test Mod: Half Massed
« Reply #34 on: December 07, 2007, 11:13:55 PM »
Hmm, how about if we had special stances for engineers?
(and not ACU / SCUs presumably).

Reclaim, Capture, Repair instead of the hold fire etc.

So you can set your engineer to Reclaim, and then make a patrol path or assist ground, and it will wander around reclaiming things exclusively.  You could also make it smarter about it, like preferring rocks to trees if they are nearby, and stopping the reclaim when your mass is full.

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That would make for a very interesting change of gameplay - if there are very few mass points on the map it will become more of a limited-resource game like Starcraft.

An interesting bit of variety from the normal game.
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BulletMagnet

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Re: Test Mod: Half Massed
« Reply #35 on: December 08, 2007, 06:59:43 AM »
i like it. to me it's just one less micro i have to use to coddle my engies with.
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Recon

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Re: Test Mod: Half Massed
« Reply #36 on: December 08, 2007, 02:52:21 PM »
I'm hoping to make the SCUs able to control the surrounding engineers and what they work on.
That would make them true "base commanders"
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