Notes to those who have reported bugs:
Wankey:I tested all four ACU overcharge weapons and they all fire at exactly the same range as the main gun.
Annihilator:Seraphim ACU's Restoration upgrade bumps Pillar from 3 to 12. Bumps Titan from 30 to 105.
According to the specs, the maximum regen by this upgrade is +75 which lines up with Titan's 30+75=105.
The standard multiplier is 0.0055555555 (unless it passes the max of 75).
Looks like 0.0055555555 is multiplied by the unit's armor. So 1620 armor * 0.0055555555 = 9.
9+3 = 12 so that lines up with what we see for the Pillar.
ChickenBot's regen was boosted from 200 to 275, as expected.
Also, you can pause reclaiming by just stopping your engineers. [S Key]
No need for using the actual pause button.
Also I just checked and even in Vanilla pausing a reclaim does nothing..
Kaer:I just confirmed that T3 bombers do indeed damage underwater units BUT only if you have them attack a
surface unit directly above the underwater unit!
They cannot be ordered to attack the underwater unit. They can't even be ordered to attack the surface of the water. They will just abort and land.
Also, I noticed that the Seraphim T2 artillery does not appear to be any less accurate than any of the other factions' T2 artillery. It is still the most accurate of all four.
Also, shooting at a single small structure like a PD or something is going to take a while to score a hit. Artillery are not particularly accurate weapons and you count on collateral damage of misses striking enemy units near the target. Max range doesn't appear to have any real decrease in accuracy from mid-range either.
Kykem:I know you said the UEF Battlecruiser can't hit accurately, but...
I can't explain it better than this:
Video of Battlecruiser kicking assAlso, I just tested all four Cybran ACU Microwave Laser upgrades, and they all appear to work exactly as designed.
The first upgrade has a short range, so often the ACU's regular gun will fire at things unless they are close.
The second upgrade is just a bit shorter than the main gun's range so the main gun rarely will fire. Usually it will be the beam.
The third and fourth upgrades visibly increase the red weapon range circle, and lock and fire on any enemy units which enter this circle.
I'm not sure what it is you noticed but I can't seem to make it break on my end.