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Author Topic: so the SupCom2 demo is out...  (Read 298 times)

BulletMagnet

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Re: so the SupCom2 demo is out...
« Reply #15 on: February 27, 2010, 11:26:06 PM »
well, you'll first want to learn blueprint modding.

Exavier Macbeth's tutorial on the forum is still relevant to Sup2. so give that a peruse.
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Zild

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Re: so the SupCom2 demo is out...
« Reply #16 on: February 28, 2010, 10:18:39 PM »
Hey everyone, I'm back from a supcom hiatus that was due to the infamous RL.

After playing the demo and issuing a long sigh, I played it again and pretended it wasn't supcom 2, but rather a nameless RTS...it was actually a lot more fun that way. Try it sometime. In any event, I look forward to the changes the community will undoubtedly immediately start making...as of now, I'm canceling my plans to go out and get it this week.
Sigh...what happened here?

[EDIT] Tech points? Pay-up-front resource system? Really?!
« Last Edit: February 28, 2010, 10:20:48 PM by Zild »
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Pawz

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Re: so the SupCom2 demo is out...
« Reply #17 on: March 01, 2010, 05:29:20 PM »
I think you're exactly right in that they made it into a 'nameless RTS'.

If you think about it, if they renamed Supcom II to 'Tactical Demigod' or something, people wouldn't be complaining half as hard since they wouldn't be comparing it directly to its predecessor. The game does fairly well as a generic RTS, but that's all it's going to end up being, a generic RTS that doesn't really make any waves on the game front. It's missing most of the features that made Supcom what it is.

That being said, those features are (hopefully) not gone, just buried under a surface layer. If we can strip that surface away entirely there's lots that's great about the engine itself.
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Hart

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Re: so the SupCom2 demo is out...
« Reply #18 on: March 05, 2010, 07:23:47 PM »


Here we see command Ivan Brackman riding the blastwave, the last legacy of his former opponent.

Jump jet's, making Commander dueling safer since 2010..    Safer for the victor anyway.

Figured some levity found in the game(as opposed to the game itself) might be useful about now..

Zild

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Re: so the SupCom2 demo is out...
« Reply #19 on: March 07, 2010, 10:58:52 PM »
So, who actually bought this game? Any more thoughts based on additional play time?
I'm still toying with the idea of getting it...
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Hart

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Re: so the SupCom2 demo is out...
« Reply #20 on: March 07, 2010, 11:46:43 PM »
SupCom: Tactic's    Or    Tactical Commander     would have been a much better angle to sell it with.  I've heard it likened to Halo: ODST, in that its set in an existing uinverse, but play's like a very different game, and that's pretty damned accurate.

It's quite tolerable if you pretend its generic RTS + SupCom IP.  I don't think anyone can really call it until we see modding capability on the front end, and a longer time to see competitive online play effects research strategies.

I strongly suspect it'll end up with 3 or 4 viable research plans, or  3 or 4 month's worth of patch's where game balance is changed in every one.

Pawz

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Re: so the SupCom2 demo is out...
« Reply #21 on: March 07, 2010, 11:53:16 PM »
I've managed to play it.. but I'm holding off on buying it until they work out whether or not the disabling of mods support was intentional or something that's going to be fixed.

At the moment, modding is disabled (for the most part) and nobody has heard from GPG soooo.. on the fence.
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BulletMagnet

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Re: so the SupCom2 demo is out...
« Reply #23 on: March 15, 2010, 01:22:27 AM »
wow. just wow.

I now rescind all my comments about the first Supreme Commander being not advertised.
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wankey

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Re: so the SupCom2 demo is out...
« Reply #24 on: June 06, 2010, 01:05:57 AM »
Hey guys, good to see the forum is still around.

It pains me to see that GPG hasn't improved their game design philosophy and that they still haven't learned a thing since SupCom.

The research three is an utter piece of crap. Immediately I can point out at least 5 problems with it and 5000 suggestions to make it simpler, easier to use and more intwined in the game.

Everything else is just subpar design. They've heard my complaints about immersion but have taken a completely wrong approach in putting it in the game.

Oh well, Starcraft 2 has my attention for now. GPG can go the way of the dinosaur.
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